![]() ![]() Also, the high shield and LPS of Molten assumes to be surrounded by a ton of mobs when casting Bone Armor, which makes you insanely vulnerable in that very moment, so it's a bit of an "all in" playstyle similar to playing with APD bracers. The reason why Esoteric is so great though is that it is independent of time for as long as you can get that life back (especially important if you have a monk in your group) there's no ceiling. So likely by just looking at raw numbers, Wildebeest might still win. It isn't a whole lot though it comes down to about 170k effective HP at 1400 all res and about 85k at 3000 all res. What you then also need is the formula for all resist mitigation: resist / (5*level + resist), with level being 70 of course for example it means 80% reduced damage at 1400 all res and 90% at 3150 all res. So for the correct formula you also have to add all resist to the "settings" tab. In your table it seems you're neglecting Esoteric's secondary effect though: below 50% life you gain 75% increased magic resistances. ![]() I always like the defensive gems - surely never an option for rank 1, but for more casual gameplay, or hardcore, or just more consistency in clearing rifts a great alternative. ![]()
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